Mount and blade with fire and sword hand crafted weapons
Ranged weapons are thrown weapons or projectile weapons that are not effective in melee. Melee weapons are used for making melee attacks, though some of them can be thrown as well. A character who uses a weapon with which he or she is not proficient takes a -4 penalty on attack rolls. Characters of other classes are proficient with an assortment of mainly simple weapons and possibly also some martial or even exotic weapons.
![mount and blade with fire and sword hand crafted weapons mount and blade with fire and sword hand crafted weapons](http://www.ambroseantiques.com/images/swords/span1.jpg)
Barbarians, fighters, paladins, and rangers are proficient with all simple and all martial weapons. These categories pertain to what training is needed to become proficient in a weapon’s use (simple, martial, or exotic), the weapon’s usefulness either in close combat (melee) or at a distance (ranged, which includes both thrown and projectile weapons), its relative encumbrance (light, one-handed, or two-handed), and its size (Small, Medium, or Large).Īnybody but a druid, monk, or wizard is proficient with all simple weapons. This guide explains the mechanics behind weapon speeds in EverQuest 2.Weapons are grouped into several interlocking sets of categories. This post is part of the series: Weapon Speed Mechanics in EverQuest 2 As a result of this, slow weapons will get more uninterrupted auto-attack swings in any fight in which the wielder is using combat arts or spells. Only one auto-attack swing for each hand can be delayed in this way, so if you have casting times that are longer than the weapon’s delay (and are badly/unluckily timed) you will find that you lose swings with the weapon. After this period is up the auto-attack will hit and the auto-attack swings will continue as normal (with the correct delay between all swings). Using a combat art or spell during a period in which an auto-attack swing should occur will cause the auto-attack to be delayed until the end of the combat art or spell’s casting and recovery times. To fully understand the answer to this question, you need to know a few things about how auto-attack works in conjunction with skills (Source: EverQuest 2 Forums and my own combat experience and data analysis). The mechanics behind weapon speeds are fairly simple but the reasons why slow weapons are better are somewhat more complicated. The slower the better in virtually all circumstances. What are the mechanics behind weapon speeds? When do you want fast, when do you want slow? By using crafted weapons you can get the exact weapon speed you want with the exact stats and procs you want. This is one of the reasons so many people use crafted weapons from level 1 to 70 (and sometimes all the way up to level 80 until they get a class specific weapon). Do not get sucked in by exciting looking stats on a legendary or fabled weapon that you find, as a bad weapon speed can basically ruin it (assuming you are not a pure caster). The weapon speeds for dropped weapons are really all over the place. Does this guide pertain to crafted or dropped weapons? This guide seeks to demystify the weapon speed mechanics in EverQuest 2 in a “Question and Answer” format. The tough part is weapon speed because that is when the nitty gritty mechanics of combat come into play.
![mount and blade with fire and sword hand crafted weapons mount and blade with fire and sword hand crafted weapons](https://image.slidesharecdn.com/atlantacutlerye-catalog186-181220135620/95/the-new-ecatalog-by-atlanta-cutlery-is-now-available-23-638.jpg)
These parts are easy to compare because they are directly comparable between two weapons. Obviously, you want stats that are appropriate for your class. There are so many, in fact, it can be very difficult to figure out what type of weapon is best for your character.
![mount and blade with fire and sword hand crafted weapons mount and blade with fire and sword hand crafted weapons](https://i.ytimg.com/vi/9srV3XvdkAw/maxresdefault.jpg)
There are a huge variety of weapons in EverQuest 2.